#ifndef _OPENGLAPPFRAMEWORK_ACTIONS_H_
#define _OPENGLAPPFRAMEWORK_ACTIONS_H_

class GameObject;
class Scene;

class Actions {
public:
    Actions() {}
    virtual ~Actions() {}

    virtual void onEnable() {}
    virtual void onDisable() {}
    virtual void routine(GameObject*) {}
};

#endif//_OPENGLAPPFRAMEWORK_ACTIONS_H_
